LIGHT. MATH. YOUR NEXT BUILD.
Ember Folds
Stationary charcoal shapes form stacked folds or a touching pattern, with soft ember light creeping along their edges. Hover to draw the concealed light toward the cursor.
Category: Light / illuminated folds.
Open Ember Folds in the live editor to customize its palette, motion, and supported camera controls. Use Take the code to download the configured kit after signing in. Complete membership access is free during the current launch offer.
Presets
- Ember:
#17191b,#b83216,#ff8c39 - Copper:
#19191b,#9e4d29,#efb47b - Ultraviolet:
#15151c,#6339ad,#bd9eff
Shader and camera controls
- Shape (0 Circle, 1 Square, 2 Hexagon, 3 Rectangle) (
shape): 0 to 3. Default:3. - Layout (0 Stacked, 1 Pattern) (
layout): 0 to 1. Default:0. - Shape amount (
shapeCount): 3 to 24. Default:7. - Light creep speed (
speed): 0 to 1. Default:0.22. - Fold scale (
scale): 0.5 to 2. Default:1. - Fold angle (
foldAngle): 15 to 65. Default:35. - Shadow depth (
foldDepth): 0 to 1.5. Default:0.75. - Edge light (
shaderGlow): 0 to 2.5. Default:1.1. - Light spill (
lightWidth): 0.025 to 0.25. Default:0.1. - Film grain (
grain): 0 to 0.08. Default:0.025. - Hover light (
interaction): 0 to 2. Default:0.8. - Grain (
noise): 0 to 0.3. Default:0. - Glow (
glow): 0 to 1.5. Default:0. - Glow radius (
glowRadius): 2 to 40. Default:14. - Fade in (fixed) (
fadeIn): fixed at 0. Default:0. - Fade delay (fixed) (
fadeDelay): fixed at 0. Default:0. - Image opacity (fixed) (
overlayOpacity): fixed at 0.5. Default:0.5. - Camera rotation (
cameraRotation): -180 to 180. Default:0. - Camera zoom (
cameraZoom): 0.3 to 4. Default:1. - Horizontal focus (
cameraX): -2 to 2. Default:0. - Vertical focus (
cameraY): -2 to 2. Default:0.
These ranges describe the published catalog version c95289cdaea2230a65b802c2a20a8e959bc7f32114546534d14a23440d831f21. The website editor can curate or lock particular controls. The live editor and the current MCP settings schema are authoritative for available actions. Existing saved configurations remain supported.
Integration example
Download this shader's kit before running the example. The runtime is a local file from that kit, not a public CDN or npm package.
import { createBackground } from './shader-background.js';
const background = createBackground(
document.querySelector('#background'),
{
"effect": "ember-folds",
"colors": [
"#17191b",
"#b83216",
"#ff8c39"
],
"shape": 3,
"layout": 0,
"shapeCount": 7,
"maxPixels": 700000,
"maxFPS": 30
}
);
// On view teardown:
// background.destroy();
Give the host an explicit size, preserve applicable stage CSS from the exported example, and keep content above the decorative canvas. JavaScript, React, and Next.js guides explain integration.
Motion, assets, and licensing
Test the finished page on your target devices, respect reduced motion, and use a pause control for persistent animation. Keep the license and notices included in your kit. Uploaded imagery needs its own usage rights. See performance and licensing.
